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Getting it working required jumping through a few hoops, but Creative Assembly clearly didn’t lock it down tight enough, as gamers got it working and they loved it.
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It was only through the concerted effort of several VR fans and Redditors that anyone played Alien: Isolation in virtual reality at all. Gamers expecting a general launch with VR support were sorely mistaken. But when the game launched the feature was locked up and out of sight. It supported positional and rotational tracking, and it looked like a AAA game with stunning visuals that are still near-unrivaled in VR releases of today, even if the scaling is a little off. Except it didn’t.Īlien: Isolation had been shown off at tech shows like E3 with support for the Oculus Rift DK2. Released in 2014 at a time where the most advanced virtual reality headset available was the Oculus Rift DK2 (second-generation developer kit), Alien: Isolation was the first release from a major studio to support virtual reality.
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Its virtual reality implementation never exactly burst onto the scene like the gory emergence of a xenomorph offspring but was more dragged forth into the light, as if it would rather return to its gestational egg. Despite not being designed with VR in mind, it still works very well, but that’s mostly thanks to the efforts of one hard working modder.Īnd that’s been the case throughout Alien: Isolation’s entire existence within the expansive new world of VR. One of those few is also one of the oldest: 2014’s Alien: Isolation. There are plenty of decent experiences on the HTC Vive and Oculus Rift, but only a handful are real must plays. Nearly three years on from the release of high-end, consumer virtual reality headsets, VR still has few killer games.
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